New version tonight! I haven’t had a lot of time to work on the game this week, but this new version does have some good stuff in it. One you’ll notice right away, and a couple of others you might not:
- Stones are now marked with a red “x” before they are removed from the board. This slows the game down minutely, and also gives you visual feedback on why the pieces are breaking.
- New key mappings! Now you can play with jkl & i… I added the details to the instructions page.
- Finally, when you break any stones now, if a part of the piece you just dropped is still “hanging” in the air, it’ll fall and rest on the next lowest resting point. This is ONLY if you break some stones with that piece. This is a very subtle change, but I think it will improve gameplay. (And fixes the dubious “bug” where you could leave a stone hanging in the air with no other stones touching it if it was played in a position to capture some pieces directly beneath one of the columns but not all of them.)
I still have tons to do, but I’d love feedback on these new features. Especially if you have any opinions about the timing of the new red “x”es marking captures. Do they stay too long? Too short? Does it seem okay?
Below is the previous version of Go Tetris! (0.9a), created by Martin Grider. Thanks for playing!
I’m still working on the new “capture by making two eyes” feature, but I’ve commented out that code and pushed out a new release because there have been many improvements, and I don’t want to bother making bug fixes in two different versions of the code.
I was working on the two-eyess stone capture feature on the plane today, and I made some real progress. I’m very close to having this feature ready to play!
I had a conversation tonight about other possible game modes for Go Tetris!, and so I thought I’d document these modes (and some others I’ve thought of previously) here.
The current release adds a “next piece” preview to the right of the game board. Now that my dream of actually playing this thing is realized, I was really starting to miss that look ahead when the game starts to speed up. (Didn’t hurt that at least two of you gave me feedback that it was something you wanted, also.)
While I was at it, I fixed a bug that allowed rotating the “J” shaped piece into the left wall when a piece on the right was pressed up against it. Oh, and while I was adding the piece preview I also pretty much re-wrote the attach movie code to do things in a way that made a bit more sense.
I’m planning on changing the game speed sometime in the near future, so this may be shortly irrelevant feedback, but I’d love to hear about people’s high scores and play experiences. Questions I have are, is the game too fast? Too slow? Too easy? Too hard? What level do you get to when you play? What score?
As for me, I’ve been averaging burnout around level 4, but I just had a game where I got to level 6. I usually get between 800 and 2000 points, but this last game was 5769. I captured 116 stones, 30 white and 86 black. Is it totally silly that I’m all excited about a high score in my own game?
Anyway, add a comment with your high scores and playtest feedback!
I’m happy to announce the official release of Go Tetris 0.1 Alpha.
Basically, I’ve got it working to the point where I’d like some feedback.
Check the Go Tetris page to see the latest version and play.
Click below the fold to see release notes and TODO list.