Archive for September, 2016

Get ’em while you can!

Wednesday, September 28th, 2016

Last week, as part of their initiative to clean up the app store, Apple marked two of my oldest apps as needing updates or they’ll be removed from the store (in 30 days). Since I don’t really have time to update them right now, I’m changed their pricing to free so everyone has a chance to download them before they’re removed. When I do get around to doing updates, I’ll definitely put them back back in the store as paid, so get ’em while they’re free!

The affected games were ActionChess and Oppo-Citrus.

These are games that I’m really proud to have made, so if you haven’t played ’em, please do go check them out. (And let me know what you think!) Enjoy!

Game Idea A Day – Retrospective

Friday, September 23rd, 2016

As should be obvious to anyone following along, (or stumbling onto this series), I basically quit doing the weekly summaries for my “game idea a week” project back in July. There are probably a lot of reasons I suppose, but mainly I got busy. I had 19 daily journal entries in August, so I didn’t fall off doing them entirely. But if I didn’t have time for the daily journal entries, I definitely didn’t have time for the Friday recaps. (Which always took longer than I’ll admit to myself to write.)

Anyway, I felt I should write something here. I’m still going to keep this project going through the end of the year, and I want to write a recap of the entire year at some point, summarizing the number of entries, frequency of certain types, and generally just doing some meta-creative analysis.