Archive for November, 2009

Tetris Linkdump / Tetris Tattoos

Monday, November 23rd, 2009

Been meaning to post a link to this waffle tetris image for a while now, and just hadn’t gotten around to it:

Then I just saw a geeky video game tattoo (on twitter, of course) it just occurred to me to search for tetris tattoos. I found a nice collection of them over at Geekologie, and ended up doing my own googling as well. Here are the ones I found not on that link:
tetrisTetris-tattoos-8266372-800-600 and TetrisTat

This is not news, but I watched this lego tetris vid for the first time tonight:

BoXiKoNOnPhoneI discovered this iPhone game BoXiKoN only just yesterday. I don’t think this one was out when I did my roundup of games that use tetris pieces before. The game description says it has been a successful PC game for years, but this is the first I’d heard/seen of it. It’s not limited to tetris pieces, but it’s a very solid action puzzle game nonetheless. I’m now following the dev’s twitter account.

Finally, there are some really great tetris webcomics over on Geek’s World. I didn’t discover these until late in my tetris tattoo searching, so I have no idea if there are other Tetris comics out there. I’ll put that on my todo.

Base SDK versus OS Deployment Target

Sunday, November 8th, 2009

A few weeks back, I upgraded to Snow Leopard, and noticed I no longer had the option of choosing 2.0 through 2.2.1 as my active SDK. I was starting a new project, and didn’t worry about it, thinking I’d figure it out later.

Well, now it’s later, and I spent the last hour or so figuring this out, so I thought I’d post it here in case someone else finds this helpful.

In the apple dev forums, I found a couple of people suggesting you need to re-install the old versions of the dev tools, then move my Developer directory, and re-install the latest tools. This seems silly, since I still have the “/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.2.1.sdk” directory. It’s possible this suggestion is in order to get the old version of the simulator, although I’m not entirely sure why you’d want to have that.

Another helpful commenter said “Base SDK does not set compatibility. It sets your available feature set. The iPhone OS Deployment Target build setting controls compatibility. Set it to 2.0 or 2.2.1 to allow your app to launch on earlier OS versions.” That made much more sense to me, but I couldn’t immediately find the “iPhone OS Deployment Target” setting in my project settings. I did have it though, it just wasn’t showing up for some reason. When I finally searched for IPHONEOS_DEPLOYMENT_TARGET it showed up, and with a handy dropdown full of old SDK versions.