I did a quick (~15 minute) presentation at the last MN VR & HCI meeting earlier this week about the hockey game I worked on with/for Visual and Hiway Credit Union. When I polled the audience before launching into it, almost nobody in the room was a developer (it was one of the sparser attended VR meetups in recent memory), so I rushed through most of the technical bits. (Which was the focus of the whole talk!)
I’ve been pretty lax on posting here this year. The main reason for this post is that I realized I hadn’t posted about Donuts in Space, which is a game I made explicitly to put on the Donutron. In case you’re not familiar, the Donutron is a donut-inspired arcade cabinet installed at Glam Doll Donuts on Nicollet and 26th in South Minneapolis.
The Donutron currently features all games made by local-to-Minnesota game makers. Donuts in Space was the first donut-themed game on the cabinet, and is a game where you play as a donut rolling around on top of a giant donut floating through space, racing the clock to collect mini-donuts. You can also play split-screen multiplayer. Here are a couple of screenshots:
So the other reason I wanted to post is that I keep meaning to write about Unite Austin. First of all, I decided to go to Unite because a) Unity is a good chunk of my freelance work now, (easily 50% in the last year, possibly as much as 80%), and b) it had been a while since I went to a technical conference where I expected to learn anything. I did learn a bunch, mostly about the new Timeline and CinneMachine features built into Unity 2017.x, but also a bunch about various AR stuff. I also got to try out demos of the Microsoft “mixed reality” headset and software, as well as the Meta 2 AR headset.
When I registered for the conference, the website also managed to upsell me on taking the Unity Certification exam while I was there. (So yes, I am now Unity Certified, at least for the next two years.)
Let’s see, other random stuff that’s gone unmentioned this year: