Blither for iOS

Last week I launched an app for my board game Blither. I’ve written about Blither on this blog twice previously, the first time describing Blither’s rules and a bit about how and why it was created, and the second time talking more about some basic play strategy. I was particularly proud of Blither as a game when I first designed it, and I am still pretty happy with it.

After launching the app, I spent a bunch of last week improving it in a lot of ways, and I recorded a video introducing the app and showcasing some of those changes on Sunday:

As you can see if you watch the video, I was (and still am) especially excited about the “high score mode” (which I’d only finished coding-up that day).

For now, the app is just $0.99 (USD). I’ve got a long TODO list in the project’s README, but I’ve already said semi-publicly that I’d like to increase the price when I hit certain milestones:

  • I’ll add $1 to the price when I add an actual interactive tutorial (that’s probably next up)
  • another $1 if I can get the AI up to at least “giving me a challenge” level
  • and +$2 if or when I add asynchronous multiplayer (almost certainly via GameCenter again)

I’d also like to add some leaderboards for that “high score mode” I mentioned. We’ll see.