Archive for January, 2012

Shibumi Game Design

Saturday, January 28th, 2012

In the past month or so, I’ve quite enjoyed designing and then entering at least one game (ok, technically two) into the Shibumi Game Design Challenge. Shibumi is a board game “system” that uses spherical balls of three different colors that stack into a 4x4x4 pyramid. Partly as a result of this challenge, there are now lots of games for the system. I made my own set out of some marbles I bought online. I made a gameboard out of posterboard that looked like this:

Eventually I replaced that by buying a copy of the excellent abstract Pylos (which is also a game played with spheres on a 4×4 grid). My marbles work great on the Pylos gameboard, so I’ve basically just scrapped my original posterboard now.

My first game for Shibumi was called Spice, (all games need to start with “sp”, standing for “square pyramidal”). It was actually just a port of Nick Bentley’s interesting abstract Ketchup. So I guess there really wasn’t much design there.

I spent quite a few weeks thinking (obsessing) about Shibumi, and one of my other ideas was to remove “tetris shapes” from the gameboard after you (or your opponent) make them. I called it Spolyominos, mostly just because someone had already called their game Spetris earlier in the competition.

Additionally, I had some other ideas for Shibumi game mechanics that I never really turned into a game. One idea was moving the pieces like chess pieces. I was imagining all red pieces move like knights, all white like bishops, and all black move like rooks. I even made some images to show how the pieces could move:

The goal with this was wanting to create gameplay that “feels like” the great chess variant Tic-Tac-Check, (which plays super fast and is a lot of fun), but in that game, players have pieces of their own color, (and they’re trying to connect 4 of them on the gameboard). I didn’t really figure out a way to have the three colors correspond to the three types of chess pieces, and also have pieces that are either one player’s or the other’s.

Partly as a result of my Shibumi game design obsession, I’ve been thinking a lot lately about modern abstract game design. And as a result, I really wanted to play more modern abstracts. I decided to set up a board game meetup to play some of the abstract games I own, but hadn’t gotten a chance to play, and it went really well! We played a ton of Shibumi games, as well as many of the GIPF project games that I rarely get a chance to put on the table. I also got to play Ketchup for the first time (not on a website). The next minneapolis abstract strategy game day is scheduled for a week from today, and I’m hoping it’ll be equally entertaining.