Archive for the ‘Presentations’ Category

Chaos on the Green Line

Wednesday, August 2nd, 2017

I was immensely lucky to be able to work on a project this summer for Motion Poems and Northern Spark called Chaos on the Green Line. It’s a mobile application (for iOS and Android) built to playback some beautiful 360-degree video (created by Pixel Farm) while on the Minneapolis/St. Paul Green-Line train.

Last Wednesday, July 26th, I presented on this project (along with Jeff from Pixel Farm and Patrick Swinnea, my developer collaborator) at the MN VR & HCI meeting. The slides are embedded below. Mine are after Patrick’s, and start at Slide 48. Enjoy!

My slides for Unity for VR 101

Sunday, May 7th, 2017

I am giving a talk this afternoon at GlitchCon 2017, a local games and game development con here in Minneapolis. Here are my slides:

Slides for my Unity talk at Minnebar

Saturday, March 25th, 2017

I gave a very similar (but slightly different and less long-winded) talk at Minnebar 2017 to the one I gave a few months ago at Cocoaheads. Probably the only notable difference is the inclusion of a screenshot from my new Unity port of ActionGo, for which I made this 30 second trailer.

Anyway, here are the slides:

GDC / VRDC 2017 Recap

Wednesday, March 22nd, 2017

I gave a 7 (-ish) minute presentation tonight at our local VR & HCI meeting. I was one of three folks invited to share their GDC / VRDC experiences. Here are the slides:

Additionally, I was contacted today by a student looking for more information about my experiences in the local game industry. If you are interested in that sort of thing, I’ve posted the transcript below.


Using Unity for iOS Development

Friday, February 10th, 2017

I gave a talk last night at the MN Cocoaheads on using Unity for iOS development. Here are the slides I presented:

PSVR – Impressions Slides

Thursday, October 27th, 2016

I presented this short talk at a MN VR & HCI meetup last night.

Game Idea a Day Slides

Saturday, April 23rd, 2016

Here are the slides from my 10 minute talk on the Game Idea a Day project, presented at MinneBar11.

Game Idea A Day from Martin Grider

A Brief Guide to Playing Games at GDC 2016

Wednesday, April 13th, 2016

I’m giving a short talk tonight at igdatc as part of a bunch of folks talking about their GDC experiences.

Let’s face it, playing games is the best part about game development. This is essentially a guide to where you could play games at GDC this year. (It’ll probably be better with my commentary, but then again, maybe it won’t!) Here are the slides:

iOS Game Development in UIKit

Wednesday, September 30th, 2015

I had the privilege to present this talk at MN Developer Conference this afternoon.

The talk is partially a re-hash of a talk I did back in 2011 on iPhone Games Programming, and it’s partially a re-focusing of a talk I did last year on Generic Game Model (my small collection of Objective-C classes for game development).

Realm of the Mobile Database: An introduction to Realm

Thursday, March 26th, 2015

Today I had the privilege of giving a talk at Mobile March about Realm, a mobile database that I have been using. I spent about three months last year creating a trivia game with Moai Technologies, and we used Realm to store the trivia. Anyway, here are the slides from the talk: