Archive for the ‘Presentations’ Category

My slides for Unity for VR 101

Sunday, May 7th, 2017

I am giving a talk this afternoon at GlitchCon 2017, a local games and game development con here in Minneapolis. Here are my slides:

Slides for my Unity talk at Minnebar

Saturday, March 25th, 2017

I gave a very similar (but slightly different and less long-winded) talk at Minnebar 2017 to the one I gave a few months ago at Cocoaheads. Probably the only notable difference is the inclusion of a screenshot from my new Unity port of ActionGo, for which I made this 30 second trailer.

Anyway, here are the slides:

GDC / VRDC 2017 Recap

Wednesday, March 22nd, 2017

I gave a 7 (-ish) minute presentation tonight at our local VR & HCI meeting. I was one of three folks invited to share their GDC / VRDC experiences. Here are the slides:

Additionally, I was contacted today by a student looking for more information about my experiences in the local game industry. If you are interested in that sort of thing, I’ve posted the transcript below.

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Using Unity for iOS Development

Friday, February 10th, 2017

I gave a talk last night at the MN Cocoaheads on using Unity for iOS development. Here are the slides I presented:

PSVR – Impressions Slides

Thursday, October 27th, 2016

I presented this short talk at a MN VR & HCI meetup last night.

Game Idea a Day Slides

Saturday, April 23rd, 2016

Here are the slides from my 10 minute talk on the Game Idea a Day project, presented at MinneBar11.

Game Idea A Day from Martin Grider

A Brief Guide to Playing Games at GDC 2016

Wednesday, April 13th, 2016

I’m giving a short talk tonight at igdatc as part of a bunch of folks talking about their GDC experiences.

Let’s face it, playing games is the best part about game development. This is essentially a guide to where you could play games at GDC this year. (It’ll probably be better with my commentary, but then again, maybe it won’t!) Here are the slides:

iOS Game Development in UIKit

Wednesday, September 30th, 2015

I had the privilege to present this talk at MN Developer Conference this afternoon.

The talk is partially a re-hash of a talk I did back in 2011 on iPhone Games Programming, and it’s partially a re-focusing of a talk I did last year on Generic Game Model (my small collection of Objective-C classes for game development).

Realm of the Mobile Database: An introduction to Realm

Thursday, March 26th, 2015

Today I had the privilege of giving a talk at Mobile March about Realm, a mobile database that I have been using. I spent about three months last year creating a trivia game with Moai Technologies, and we used Realm to store the trivia. Anyway, here are the slides from the talk:

Some Tools for Tabletop Game Design

Thursday, November 13th, 2014

Below you can find my slides from the presentation I gave at last night’s IGDA Twin Cities meeting.

I think the presentation went okay, but I should have realized ahead of time how boring a topic spreadsheets can be. I saved the demos for the end of the talk, and by the time I got to them, I was really feeling the boredom radiating from all corners of the room. Anyway, I hope these slides are helpful to someone.

While preparing for the talk, I came across an interesting article about the history (origin) of spreadsheets called A Spreadsheet Way of Knowledge.

Tools for Tabletop Game Design from Martin Grider