Archive for the ‘Presentations’ Category

Slides for my Unity talk at Minnebar

Saturday, March 25th, 2017

I gave a very similar (but slightly different and less long-winded) talk at Minnebar 2017 to the one I gave a few months ago at Cocoaheads. Probably the only notable difference is the inclusion of a screenshot from my new Unity port of ActionGo, for which I made this 30 second trailer.

Anyway, here are the slides:

GDC / VRDC 2017 Recap

Wednesday, March 22nd, 2017

I gave a 7 (-ish) minute presentation tonight at our local VR & HCI meeting. I was one of three folks invited to share their GDC / VRDC experiences. Here are the slides:

Additionally, I was contacted today by a student looking for more information about my experiences in the local game industry. If you are interested in that sort of thing, I’ve posted the transcript below.

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Using Unity for iOS Development

Friday, February 10th, 2017

I gave a talk last night at the MN Cocoaheads on using Unity for iOS development. Here are the slides I presented:

PSVR – Impressions Slides

Thursday, October 27th, 2016

I presented this short talk at a MN VR & HCI meetup last night.

Game Idea a Day Slides

Saturday, April 23rd, 2016

Here are the slides from my 10 minute talk on the Game Idea a Day project, presented at MinneBar11.

Game Idea A Day from Martin Grider

A Brief Guide to Playing Games at GDC 2016

Wednesday, April 13th, 2016

I’m giving a short talk tonight at igdatc as part of a bunch of folks talking about their GDC experiences.

Let’s face it, playing games is the best part about game development. This is essentially a guide to where you could play games at GDC this year. (It’ll probably be better with my commentary, but then again, maybe it won’t!) Here are the slides:

iOS Game Development in UIKit

Wednesday, September 30th, 2015

I had the privilege to present this talk at MN Developer Conference this afternoon.

The talk is partially a re-hash of a talk I did back in 2011 on iPhone Games Programming, and it’s partially a re-focusing of a talk I did last year on Generic Game Model (my small collection of Objective-C classes for game development).

Realm of the Mobile Database: An introduction to Realm

Thursday, March 26th, 2015

Today I had the privilege of giving a talk at Mobile March about Realm, a mobile database that I have been using. I spent about three months last year creating a trivia game with Moai Technologies, and we used Realm to store the trivia. Anyway, here are the slides from the talk:

Some Tools for Tabletop Game Design

Thursday, November 13th, 2014

Below you can find my slides from the presentation I gave at last night’s IGDA Twin Cities meeting.

I think the presentation went okay, but I should have realized ahead of time how boring a topic spreadsheets can be. I saved the demos for the end of the talk, and by the time I got to them, I was really feeling the boredom radiating from all corners of the room. Anyway, I hope these slides are helpful to someone.

While preparing for the talk, I came across an interesting article about the history (origin) of spreadsheets called A Spreadsheet Way of Knowledge.

Tools for Tabletop Game Design from Martin Grider

An Introduction to Generic Game Model

Thursday, April 10th, 2014

Here are my slides from the presentation I gave tonight at the MN Cocoaheads group about my open source 2D game framework, Generic Game Model.

Description
Martin Grider will share and discuss a few classes he re-uses from project to project allowing him to rapidly flush-out 2D games. The classes themselves are not all that notable, as most developers could probably re-create them in an afternoon, but the techniques are particularly suited to rapidly prototyping turn-based games. He’ll discuss some of his favorite rapid prototyping techniques, as well as talk about “juicing” animations in UIKit, (with a bit of quartz core, as well as a bunch of external libraries thrown in for good measure).

Commentary
As you can see, if you looked through the slides, I have already used this code in a rather large number of projects in the last two years. I was surprised myself, to be honest. At least 8 projects use this thing, 3 of which are in the app store.

My first Cocoapod
While prepping for the talk, I also turned the project into a Cocoapod. I had played around with cocoapods once before, only long enough to install it and run pod install on a test project, (a process which is, if anything, too easy!), but actually creating a pod myself was a new experience, and bit more work than I’d expected going into it. Anyway, you can now add pod 'GenericGameModel' to your projects to try it out for yourself.

Thanks to Bob McCune for running the show and letting me speak!