Archive for June, 2007

Pending Versions and Open Development

Saturday, June 30th, 2007

Hello Everyone! I’m very close to releasing a new version. I’ve got eyes larger than one space working, but I want to make some progress on the phantom bug I’ve written about earlier before I post this new release.

I’m really just writing to let you all know that I haven’t disappeared completely off the face of the planet. Most of my free time lately has been taken up with wedding preparations. Those are coming along great, but unfortunately, that doesn’t leave a lot of free time for game development.

I’m curious if anyone reading this would be interested in helping with Go Tetris!? I’m considering releasing most of the code as open source, and wonder if there is interest. If that is you, let me know, thanks!

Thanks for your patience!

Bugsville

Sunday, June 3rd, 2007

Here’s what “alpha” means to me: Not yet “feature complete”. Also, buggy.

I’ve spent nearly all afternoon trying to reproduce the “phantom stones” issue. Stones that appear, after a Living group is removed from the board, hanging in the middle of nowhere. When you try and set something down on them, it’s as if they’re not even there. Great fun.

I did finally reproduce it, and have some small amount of further information, but no idea why it happened in this particular instance and not the dozens of times I had captured living stones in the same game before.

Long story short, if you experience this particular bug, and you think you might know why, or how to reproduce it reliably, please leave a comment below.

Thanks!