Here is a screenshot of an intriguing new tetris-variant in the app store, Master of Blocks, by Tuomas Pelkonen. I’ve had a chance to try it out, and you don’t get complete cart blanch to drop any old blocks willy-nilly, you basically have to pick from the blocks available, and once you’ve chosen one, you can’t pick that one again until all the others have been chosen. There is also a button to delete a single square that has already been placed.
Probably the most interesting feature of this game is that it supports bluetooth multiplayer, so you can play a head-to-head mode where you choose the blocks for your opponent while they play Tetris, and then they choose the blocks for you. I was confused at first because I didn’t know it was going to switch, and we both had the same score. It might have been hard to balance, but I could have imagined you both getting points for different things while you play that mode, so you didn’t have to play two rounds to figure out who won. My wife and I actually played cooperatively for a while, which was more fun than it probably sounds like it would be. Again, because you can’t give them just whatever pieces you feel like, there is some strategy involved, and furthermore, using the delete-a-square button for good rather than evil was almost as satisfying.
I imagine the game to have been inspired by the College Humor video The Tetris God (which if you haven’t seen it is well worth the watch), in which a merciless god controls the falling of Tetris blocks.
Random tetris linkdump:
There was a 4-story tall Tetris game set up at burning man back in 2008. I wish I’d been there to see it, and wonder where it ended up after the event.
This screenshot someone took of a tiny tetris called Tetoris (via offworld) is pretty enough that if it were larger I would consider making it my desktop. The game itself reminds me a bit of the slow pace of Sequoia Touch, which has given me renewed pleasure in 2x mode on my iPad.
Hatetris is a Tetris variant that chooses the worst piece possible and makes you play it. (Via jttiki, but ultimately via BoingBoing.)
Philosophical statements aside, Hateris actually succeeds as a game for several reasons. One is that, because the game is not random, getting even one more line than on a previous attempt requires you to try a different tactic, or approach the game with a different strategy. It’s clear that Hughes knows he’s onto something there, because he’s implemented the ability to replay previous games. It’s quite fascinating to watch the current record (22 lines), and analyze the tactics used.
Aridiculousnumberofnewssources are reporting that EA and Blue Planet Software held a press conference a couple of days ago announcing that Tetris has reached the 100,000,000 paid downloads mark. EA’s iPhone Tetris has a near-permanent place on the app store’s list of “Top Grossing” apps, so it didn’t surprise me to hear that the iPhone port is doing well, but Tetris is apparently also available for 64 thousand other models of mobile device. I didn’t even know there were that many mobile devices out there!
Here’s the official press release over at Tetris.com, where they are also featuring (advertising) the iPhone app, as well as Tetris Gems — a site where you can buy officially licensed Tetris jewelry of all things. (I would definitely wear one of these rings, but I’m not entirely sure it’s worth the $329.00 asking price.)
First Person Tetris has clearly been making the rounds. (I’ve had three separate people tell me about it in the last week.) Basically, the whole screen rotates and moves while the current piece remains stationary in the center of the screen. I was actually surprised at how easy this was to play, intuitive even. Ultimately though, it’s still Tetris, with nothing terribly different about it, so it’s probably got a fairly limited replay value.
We were playing some Xbox Live games during lunchtime. Guillaume was really excited about “Lucidity” and the idea of playing a “Tetris platform” game… but he finally felt disapointed by the concept.
So, Guillaume decided to create a little Tetris plateformer for fun. William came with the idea to mix up Tetris with another well know game: Super Mario Bros.
This is interesting to me, because I also tried out (and was a tad bit disappointed with) the much hyped Lucidity. It’s definitely very pretty, but the gameplay just felt a bit lacking. Anyway, Tuper Tario Tros is a novel idea. You are basically just playing standard Mario Bros, but then a popup tells you you can switch into tetris mode by hitting the space bar. Then it’s up to you to build the 2d platforms for Mario to traverse using Tetris pieces. Eventually you reach the end of the level, and the gameplay switches to another mode entirely. Those folks at SwingSwing Submarine did a great job of creating not one but two new and interesting gameplay types out of it. The first part is relatively short, so I’d recommend sticking with it until you finish it so you see the second one. Good stuff.
3D Stereogram Tetris has probably been around the longest of these three. When I sent it out at work, one of my coworkers said she’d been playing it for years. It’s exactly like a Stereogram image, where you have to cross your eyes correctly to see the game, and I found out that gives me a headache after a very short amount of time. I only recently discovered this painful Tetris variant a few months back, and it deserves a place on any list of Tetris variants, for novelty alone.
It bears mentioning that Wikipedia has a nice page listing many official Tetris Variants, (I may have linked to this before) but the page doesn’t seem to have any flash games on it, and is most useful when trying to remember which version of tetris existed for which console system. I briefly toyed with adding these, and possibly Go-Tetris to the page, but I think adding my game would be against Wikipedia’s TOS.
Been meaning to post a link to this waffle tetris image for a while now, and just hadn’t gotten around to it:
Then I just saw a geeky video game tattoo (on twitter, of course) it just occurred to me to search for tetris tattoos. I found a nice collection of them over at Geekologie, and ended up doing my own googling as well. Here are the ones I found not on that link:
This is not news, but I watched this lego tetris vid for the first time tonight:
I discovered this iPhone game BoXiKoN only just yesterday. I don’t think this one was out when I did my roundup of games that use tetris pieces before. The game description says it has been a successful PC game for years, but this is the first I’d heard/seen of it. It’s not limited to tetris pieces, but it’s a very solid action puzzle game nonetheless. I’m now following the dev’s twitter account.
Finally, there are some really great tetris webcomics over on Geek’s World. I didn’t discover these until late in my tetris tattoo searching, so I have no idea if there are other Tetris comics out there. I’ll put that on my todo.
I recently purchased a Virtual Boy from ebay. I did this not because I’d had a virtual boy when I was a child, or because I’d always wanted one, but because I found out there are not one, but TWO versions of Tetris for the system, one of which is completely in 3D. Well, actually, since they are for the virtual boy, they are both viewed in 3D, but the game titled 3D Tetris consists of actual 3D pieces in a 3D playing field. (I scoured the internet to find this screenshot, so you’d better appreciate it.) The Virtual Boy version of 3D Tetris is just okay. I think the controls are pretty good, but there isn’t much depth to the gameplay, and I hate to say it, I really wish there were some way to save my game. You do get to pick a level to start from, and choose a difficulty. If you start on easy, the game is really easy. It mostly just gives you pieces that are made up of 3 or less squares.
This wasn’t the first time I’d played a version of 3D tetris, however. In fact, not more than a few years ago (possibly as many as 5), there was a time when I was SERIOUSLY addicted to 3DTRIS which is a flash implementation of this type of 3D Tetris, playable in your web browser. I think this relatively simple flash implementation gets a lot of things right. It may have been one of the first high score lists I’d ever seen that keeps track of scores for “the last 24 hours” and “the last 30 days” in separate lists.
But I don’t think even the flash game was the first place I’d played 3D Tetris. Way back in high school, I remember distinctly discovering a version of 3D Tetris called Welltris. I’m not sure if I even understood it enough to play it. Looking at the screenshots now, I’m still not sure I know what’s going on exactly. I also didn’t know if Welltris was the first version of 3D Tetris ever made, so I did some google searching, and it looks like both Welltris (pictured above and including game’s designer, Alexey Pajitnov who was also the developer of Tetris), and another game called Blockout (pictured below, and obviously a more direct ancestor of all these modern 3D Tetris variants) were both released in 1989. I have no idea which was first, and it was probably close enough that it doesn’t matter.
Enter today, when I reluctantly purchased Polycubes on my iPhone for ninety-nine cents. I say reluctantly, because it’s hard for me to justify purchasing games that are obvious clones of games I could be playing in flash… for free. The flash games were obviously first, (although just as obviously still clones) and I have this inclination to distrust developers that just make clones of already-existing games. (Flash games are somehow different because they’re free to play. I see it as sort of the democratization of video games.) Anyway, there are so many game possibilities out there, why make a game that already exists? (There are actually tons of reasons to do so financially, but that’s a topic best left for another post.) Anyway, let it suffice to say that curiosity overcame my disinclination, and within minutes, I had absolutely no regrets.
Polycubes is pretty no-frill at this point. I’m really hoping the developer decides to add some more features. I’d give at least my pinky toe to see the piece coming up, for instance. I’d also like a way to access the high scores, and I’d give out huge bonus points if there were any sort of online high score tracking. Right now I think it’s supposed to tell you if there is a higher or lower score already played with the same game configuration, but even that doesn’t appear to be working for me. (Either that, or the fact that the game doesn’t remember your previous game settings is making it impossible for me to play the same configuration more than once.) This leads nicely into the main reason why I’m particularly impressed with this implementation. I guess at least some versions of Blockout also have this ability, but on the configuration screen (the only other screen other than the game itself) you can choose the size of the gameplay area, the starting level, and also choose from three different types of pieces to play with, simple, medium, or complex. That leads to a whole heck of a lot of gameplay possibilities. Dialing the playing field up to 16×16 is almost unplayable, but totally fun at the same time.
I’m clearly a geek for this sort of stuff, but I have no regrets about picking up Polycube, and neither should you. Not to mention, hey, it’s A LOT cheaper than buying a Virtual Boy on ebay!
From there (reading the source code) I ended up on wikipedia reading about the Tetris Effect and Tetrominos (which I’ve never spelled correctly before). Tetris even has its own category on Wikipedia. I should probably read up on how wikipedia categories work before I say this, but it seems like a fairly incomplete list.