3D Tetris Variations & Polycubes

3dtetris_1I recently purchased a Virtual Boy from ebay. I did this not because I’d had a virtual boy when I was a child, or because I’d always wanted one, but because I found out there are not one, but TWO versions of Tetris for the system, one of which is completely in 3D. Well, actually, since they are for the virtual boy, they are both viewed in 3D, but the game titled 3D Tetris consists of actual 3D pieces in a 3D playing field. (I scoured the internet to find this screenshot, so you’d better appreciate it.) The Virtual Boy version of 3D Tetris is just okay. I think the controls are pretty good, but there isn’t much depth to the gameplay, and I hate to say it, I really wish there were some way to save my game. You do get to pick a level to start from, and choose a difficulty. If you start on easy, the game is really easy. It mostly just gives you pieces that are made up of 3 or less squares.

3dtetrisThis wasn’t the first time I’d played a version of 3D tetris, however. In fact, not more than a few years ago (possibly as many as 5), there was a time when I was SERIOUSLY addicted to 3DTRIS which is a flash implementation of this type of 3D Tetris, playable in your web browser. I think this relatively simple flash implementation gets a lot of things right. It may have been one of the first high score lists I’d ever seen that keeps track of scores for “the last 24 hours” and “the last 30 days” in separate lists.

welltris
But I don’t think even the flash game was the first place I’d played 3D Tetris. Way back in high school, I remember distinctly discovering a version of 3D Tetris called Welltris. I’m not sure if I even understood it enough to play it. Looking at the screenshots now, I’m still not sure I know what’s going on exactly. I also didn’t know if Welltris was the first version of 3D Tetris ever made, so I did some google searching, and it looks like both Welltris (pictured above and including game’s designer, Alexey Pajitnov who was also the developer of Tetris), and another game called Blockout (pictured below, and obviously a more direct ancestor of all these modern 3D Tetris variants) were both released in 1989. I have no idea which was first, and it was probably close enough that it doesn’t matter.

blockout
Enter today, when I reluctantly purchased Polycubes on my iPhone for ninety-nine cents. I say reluctantly, because it’s hard for me to justify purchasing games that are obvious clones of games I could be playing in flash… for free. The flash games were obviously first, (although just as obviously still clones) and I have this inclination to distrust developers that just make clones of already-existing games. (Flash games are somehow different because they’re free to play. I see it as sort of the democratization of video games.) Anyway, there are so many game possibilities out there, why make a game that already exists? (There are actually tons of reasons to do so financially, but that’s a topic best left for another post.) Anyway, let it suffice to say that curiosity overcame my disinclination, and within minutes, I had absolutely no regrets.

polycubes
Polycubes is pretty no-frill at this point. I’m really hoping the developer decides to add some more features. I’d give at least my pinky toe to see the piece coming up, for instance. I’d also like a way to access the high scores, and I’d give out huge bonus points if there were any sort of online high score tracking. Right now I think it’s supposed to tell you if there is a higher or lower score already played with the same game configuration, but even that doesn’t appear to be working for me. (Either that, or the fact that the game doesn’t remember your previous game settings is making it impossible for me to play the same configuration more than once.) This leads nicely into the main reason why I’m particularly impressed with this implementation. I guess at least some versions of Blockout also have this ability, but on the configuration screen (the only other screen other than the game itself) you can choose the size of the gameplay area, the starting level, and also choose from three different types of pieces to play with, simple, medium, or complex. That leads to a whole heck of a lot of gameplay possibilities. Dialing the playing field up to 16×16 is almost unplayable, but totally fun at the same time.

I’m clearly a geek for this sort of stuff, but I have no regrets about picking up Polycube, and neither should you. Not to mention, hey, it’s A LOT cheaper than buying a Virtual Boy on ebay!

two of my favorite “indie” iPhone games

In some strange cosmic coincidence, both DropOut and Claustrophobia had updates released this evening into the app store. These are both incredible action puzzle games that I have spent lots of time with, and both are games that I’ve meant to write about here, and just hadn’t yet found time. Both games are also deceptively simple in concept, but lead to some really fun tetris-like brain burning when you’re in the middle of a good long game. So, in alphabetical order:

claustrophobiaClaustrophobia, by David Leblond, is a collapse-like color/shape match-3 game (the shapes are new in this update). You’ve basically got a bar in the middle of the screen, and that’s where you’re releasing your blocks from. Blocks can either launch upwards or fall downwards, and if they hit or make a group of two or more of the same color/shape, then that group is removed from the game. If blocks are left without anything underneath them (or above them), they’ll fall, and in the case of the top gameplay area, they’ll fall all the way down to the bottom gameplay area, possibly scoring you big points, or possibly just mucking things up for you down there. The game’s namesake comes from the fact that both the top and bottom blocks are moving continually toward the middle, and when either of them reach it, that’s game over. There are special types of blocks that slow or speed up the block movement, and some of the strategy comes from knowing when to use or avoid them.

For a very, very brief period of time (two days, I think?) I had the high score on the “Normal” game mode of Claustrophobia. David took that score back from me shortly thereafter, although neither he nor I can come close to the scores getting submitted for “Easy” mode. Go figure.

dropoutDropOut, by Curt Stein, also involves falling blocks, but you don’t control when they get released, they just fall all at once, as the row at the top of the screen fills up. If you have any column of blocks all the way to the top of the screen (thus blocking any part of that row from falling), then the game vibrates at you angrily a few times before game over. You can move the blocks that have already fallen either left or right, and they’ll wrap around the sides of the screen. Whenever a group of 4 or more blocks of the same color is made, those blocks are removed from the game scoring you points and making combos.

DropOut also has both bad and good special blocks, the good ones have stars on them and are basically just worth extra points (but they’ll fall off the bottom of the game if you let them get all the way down to the last row). There are also locked blocks, that prohibit the movement of their entire row. This is where the strategy comes in, and the game transcends a simple one-dimensional Yoshi’s Cookie clone. DropOut can get really intense after you’ve played for even just a few minutes, and I found myself getting done with a game and realizing I’d just been playing one game after another for over an hour.

For about a week after the game’s release, I also had the global high score for DropOut.

Both of these games are super fun, and well worth picking up. I’ve actually emailed back and forth with both developers, and they have been super approachable, and given me the advice I’d been asking for in regards to my own iPhone development. I’m excited to play with the updates and see what’s been changed. Highly, highly recommended.

Match-3 Innovation in iPhone Games

I’m continually surprised by the great games that are being released for the iPhone. I thought I’d do some quick reviews of two that I feel have made real innovative enhancements to the match-3 genre of puzzle games.

MixADot
This is a game I downloaded only just today. I noticed it because it just changed to free, and I’ve been watching the apps that come down in price regularly over at 148 Apps. But enough about how I discovered it. It adds several new game mechanics to the match-3 paradigm. Most notable, in my opinion, is the ability to merge pieces that are different colors to form a new color. This can only be done with the yellow, blue and red pieces, to form any of the other three colors, green, orange or purple. It’s a brilliant addition, and really does make you think quite a bit about the additional possibilities. There are at least two different shapes of piece, circles and squares. The game is played in a series of levels, and each one has a different objective, for example, an objective might be something like “5 Orange Sequences of 3 or more (blocks only)”. Each level is a sort of mini-match-3 game, some with infinite pieces (like bejeweled), and some where you just make matches until the pieces run out. At free, this game is well worth a download.

…and…

Gem Spinner
In contrast, I discovered Gem Spinner over a month ago. This game is thematically a lot more like bejeweled (obviously, there are gems in it), but the big innovation here is that the board is divided up into areas, and double clicking on a piece in one of those areas causes all the gems in that area to rotate 180 degrees in relation to one another. Gems can only be swapped to match 3 within an area, they cannot cross over into other areas. Also, each square in an area will change color slightly once a match has been made in it. This is a lot like another popular match-3 franchise, Jewel Quest, only in this game, when a whole area of gems has changed color, it is removed from the game, and you can then drag and drop the remaining areas all over the game board. It felt overly complicated for all of about two minutes, but it didn’t take long for it to really become intuitive, and the added complexity makes for some really brain-burning puzzle game fun.

In conclusion, neither of these games are probably going to “hit it big” with the masses. They both suffer from pretty mediocre graphics and are probably a little too complicated for the average (read “beginner”) casual gamer. I guess what I mean is that you have to already be familiar with match-3 games before you can start to wrap your head around the concepts in these games. But it’s precisely this additional complexity and added strategy that has, against all odds, gotten me excited about a match-3 game once again.

For the record, I feel I should throw a shout out to my Wife’s favorite match-3 game on the iPhone, (and probably the only one she’s ever played, ChocChocPop. There’s nothing terribly innovative about it, but it’s got a great theme (you’re matching chocolate candies), and has the best design of any simple match-3 game I’ve seen yet for the iPhone. I think it may actually be the only game she has on her phone.

bit Generations

I am probably way behind the times here, but I found out last night that Nintendo’s handheld game consoles are not region encoded. I think I may have been aware of this fact at some point, but this was made eminently relevant when I read a post over at Inverted Castle about Five Japanese Gameboy Games Worth Importing. I immediately ran over to play-asia.com to purchase as many of those awesome looking bit Generation games as I felt was justafiable in one go. I’m now eagerly anticipating Coloris, Soundvoyager, Dialhex and Digidrive. I would have ordered Orbital as well, but it’s in-stock status said a week rather than 24 hrs.

Hybrid Games

“Immature poets imitate; mature poets steal.” -T.S. Eliot

If you subscribe to the idea that all ideas have already been thought up (I don’t,) then the natural last bastion of creativity is to start combining ideas in new and interesting ways. Permutation city. Of course when you think about that for a while you realize there are probably near-infinite combinations of ideas, and the line between “new idea” and “a combination of previously existing ideas” gets blurry.

Here at Chesstris we’re all about the hybrid games. Go Tetris! is obviously a hybrid game. A “mashup” if you will, of an ancient strategy game, and one of the most popular and viral games invented in recent history. Read on for more about puzzle game “mashups” and about my latest game addiction.

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