Game Idea a Day – Week 26

Some weeks pass so much faster than others. This week felt like an eyeblink. Here were some ideas:

6/24 – I teased two entries on this day in last week’s entry, but the second entry was very much just about some UI mechanics (specifically about menus attached to your controller in VR), and not really a game at all. The first entry was interesting, but also could probably be read as “all the ideas from Cosmic Trip that I really liked”. For instance, I really like the way the teleport mechanic works, how there are discreet parts of the map, tied together by this network of portals. In the game I imagined, they are all regularly spaced hexagons, with potentially different resource types on each, and you can harvest them and craft stuff.

6/25 – A simulator for those cute magnets that come in cubes of 6x6x6. Maybe in VR. The beauty of the idea is that they could be any size! Probably this would be a great way to teach people how to make specific shapes and patterns with them. But you’d be able to shrink / grow the creation at will. Also, you wouldn’t be limited in how many you own!

6/26 – In the same way Zombies!!! made bags of little plastic zombies popular, it would be fun to make a game with little plastic ants. I know I had some when I was a kid, and they were a blast to put all over everything. I’m imagining you set up a table with some obstacles and every player has a bag of colored ants (everyone with a different color). There are some objects on the table that represent food, and you have an ant hole where your ants spawn, and then you make trails of ants to the food nearest your hole. This happens one ant at a time, and no ant you place can be more than one ant-length away from at least one of your other ants. So you build lines and on your turn, you can place one ant then move any of the food objects that are within one ant-length from one of your ants, down the line, one ant toward your hole at a time. When you’ve collected a sufficient number of food objects, or when it’s obvious who will win, the player with the most food wins. Your ants can also fight, maybe, so there could be rules about that too.

6/27 – I think it would be fun to make a game called “Crash Reports” about debugging. (Or maybe just an extended metaphor game about debugging.) The story is that you are a galactic traffic cop, and you have to go to the sites of major interstellar space ship crashes and write up reports.

6/28 – This idea is literally: “just add water!” Basically, a waterproof board game where the box has a fill line and maybe some cups that look like towers. Maybe you have pieces that sink (anchors) and pieces that float that you can attach to them (or not, but you can’t reposition them between turns!). Not sure what the goal(s) would be yet though…

6/29 – A dinner table in VR, you pick up the corn on the cob and play Tetris on it.

Another game: You are a butcher, cutting up a cow in VR. (Butcher Simulator!)

6/30 – Turrets are cool in VR. You are in a circular room more or less the size of your room-scale (smaller than your chaperone). Maybe there are different levels for different eras in time. A castle level, where you have arrow slits and have to shoot out of them with a bow. A WW2 level, with rifles and sand bags. And a future level with cool telescoping windows and laser guns. You are basically just shooting enemies as they approach, but maybe you can send waves of enemies out of your tower… and it’s multiplayer, so you are sending them to your opponent’s tower. Or maybe you build the castle itself before you get into your tower.

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