Sorry for the delay on this post (and the short writeups)! Here are the game ideas from last week.
6/17 – A pen-and-paper game with destructible element mechanics. Kind of a complicated last-man-standing tic-tac-toe variant. Co-credit for this game idea should go to Zach Johnson.
6/18 – A connect-the-pipes game in VR. Thoughts on mechanics and UI.
6/19 – A mountain-climbing game, where you realize the mountains you are climbing are actually human fingerprints.
6/20 – A Poi simulator for the Vive. (This came out of the news that the Blarp! source code is available on github.)
6/21 – Some thoughts on shared mechanics in table top games Splendor and Ticket To Ride. I then outlined a game that does something slightly different but draws on those elements.
6/22 – A VR bird-simulator. I’m pretty sure I’ve had thoughts along these lines in the past, but apparently I didn’t remember that at the time.
6/23 – I actually didn’t write an entry on the 23rd. (3rd or 4th missed/skipped day, I’m not sure.) I wrote two the next day to make up for it, but you’ll have to wait till next week’s writeup for those!