360iDev 2012 & Game Jams in general
A couple of weeks ago, I went to 360iDev, an iPhone/iOS conference that has been going on for a few years now, devoted entirely to iPhone (and now iPad) development. I actually went last year too, and that year had been to WWDC only a few months before. It was my first time at either conference, and I got a lot out of both of them. But the fact that 360iDev can even hold a candle to the flame that is Apple’s flagship developer conference (WWDC) speaks volumes about how great it is. This year, I elected to go to GDC instead of WWDC, but I still wanted to go to a big tech-focused conference, so I went to 360iDev.
Both years at 360iDev, I took part in the 360iDev Game Jam. (I also wrote a blog post about the game I made last year, which I then called ColorWheel.) This year, I teamed up with a guy named Levi that I’d never met or worked with before, we managed to make a pretty cool (albiet very simple) little puzzle game in the allotted 12 hours. I’ve tentatively started calling it Cloud Growth. I just finished a write-up of Cloud Growth, including some more details about the game’s development over on the Game Jam website. The theme of the game jam this year was “growth”, and our game heavily features clouds, so the naming was not particularly creative. The mechanics aren’t particularly creative either, but I can’t remember playing a game with them before, so I do want to polish this little prototype up, and release it at some point.
Anyway, Game jams are awesome. If you are interested in making games I would highly recommend the experience. But don’t take my word for it! At 360iDev, I attended a talk by Phil Hassey, an indie game developer who made a name for himself with a fantastic RTS called Galcon. Phil’s talk was mostly a postmortem for Galcon and his latest game Dynamite Jack, but he must have plugged Ludum Dare about twenty times. (He helps run the thing.) Ludum Dare actually happens bi-monthly. I was going to participate in August, but spent Friday evening working on a project to make games easier for me to write instead. (I will probably talk more about that project here on this blog eventually.)
It feels these days like there’s a game jam every weekend. Last weekend, for example, there was a game jam devoted to making games in the universe of Adventure Time, the TV show. (If I hadn’t been exhausted from a full week of 360iDev, and my lack of sleep that Tuesday night, I’d have been seriously tempted to take part, because Adventure Time is awesome.) A few months back there was a game jam where the participants were supposed to create games inspired by a twitter parody (@petermolydeux) of the relatively famous game creator/producer, Peter Molyneux. I think Peter Molyneux even attended the event!
Previously, I’ve also participated in the Global Game Jam. I can’t wait to do more of them.