ActionChess 1.1.3 – release notes and update plan

Just thought I’d write a quick note to let you all know that the bug-fix-only release has hit both ActionChess and ActionChess Lite today. (Yesterday now.) I don’t think I’ll have the next update submitted until at least this weekend. I’m planning on at least one of the following features (but hopefully all of them) in the next update:

  • A new game mode: Puzzle Mode
  • Global High Scores (working with GeoCade)
  • Multiple Game Saves (one per game mode)

Realistically, if I shoot for all of them (and I am), it might not be until the following weekend. But we’ll see. I’ll keep you posted.

Update (5-10): I may have been a bit ambitious guestimating two weeks for these three features. It’s been two weeks now, and I’m partway through all of them. I should finish the multiple saves tonight. Maybe I’ll push that to apple for approval before the other two, but I’m not sure yet. So far, I’ve got about a half-dozen puzzles for puzzle mode. It’s harder to make puzzles than it is to solve them, but I’m far enough along that I’m now confident it’s worth the effort. My only worry is that it may be difficult for me to make mid-level difficulty puzzles. So far all of them have been really easy, or really pretty hard. We’ll see. I’d like to launch the feature with 100 puzzles. I don’t know how realistic that is, but it’s my goal for now.

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