Almost every week, I get to Friday, and before I start writing this post I’m thinking “wow, the ideas for this week were not very good, this is going to be a hard post to write”, but then I start looking at them, and it’s never as dire as I imagine. (Even bad ideas often have some merit!)
Also, I missed another day this week, and I’m thinking now that even if I skip one day a week, that’s alright. I don’t want this project to stress me out. (And I’ve got plenty of other stuff I should be working on.)
7/8 – I thought a bit about an augmented reality game in VR. So there is a virtual environment, and you put on a “headset” in the game, that then changes some aspect of the environment (either how it looks, or by changing it).
7/9 – Missed a day.
7/10 – A game where you are a walking flower, with littler flowers for eyes, and you collect flower petals to open doors that looks like giant flowers.
Maybe this was inspired by my donut on donut idea from the previous week. I guess idea inception was a theme for the week, since my next idea was basically the same thing for hats:
7/11 – A hat collecting puzzle game. A game where you put hats on cute furry animals. A game where hats are currency. A game with hats on top of hats on top of hats. A game where hats indicate status and occupation and stealing a person’s hat is tantamount to stealing their identity. A game with hats as achievement badges. A game with hats for guns. A game with hats to indicate belts in a hat-based kung-fu with hat-katas and hat-hand to hat-hand combat. Hattastrophie.
7/12 – A game inspired by some conversations on slack about Pokémon Go and “skinner box game mechanics”, labeled simply, Skinner Box: The Game. A game that attempts to recreate a Skinner box like experience as closely as possible. You are a rat in a cage. You have a single button and you are being conditioned to press it.
7/13 – Some thoughts on the milieu/setting/premise for a game set on the construction site for a giant city-sized building. The thing has been “under construction” for hundreds of years and the entire process has been meant to be self-sustaining from the beginning, so you have folks whose job it is to make food for the folks whose job it is to make concrete, etc.
7/14 – A game inspired by packing a moving truck full of boxes. Essentially you have a bunch of different boxes and you have to fit them into a truck. I was imagining this as a VR game, because I think it’s more fun if you have the 3D perspective on it. You could have a bunch of different sized trucks and scenarios. Maybe it starts out just packing trunks of cars getting ready to go on vacation.