What am I even working on!?!

I have too many projects going right now. I wrote up these descriptions earlier, so I decided to post them. These are roughly in order of priority. (Although the last three are essentially just “on the backburner” for now.)

1) I want to get an update to Root Down pushed out that adds an AI player, as well as universal support. The AI isn’t good in any sense of the word, but it’s good enough to surprise me when I’m not looking too hard. I’m not sure if I’ll try and improve it, or if (more likely) I’ll just release it as is to move on to the next thing. (The universal support is about 80% there, and I should have that submitted sometime tomorrow or early next week.)

2) Last year I did some preliminary work and got my very first game (Go-Tetris) playable on iOS. It’ll be called ActionGo. Since the new AppleTV announcements yesterday, I now hope I can push this out sometime in the near future, with AppleTV support.

3) Similar to Root Down, I’ve had an update to ActionChess in progress for several years. Not taking the time to do it right means that I’ve got to untangle a large pile of spaghetti code to get it done, but the update will add 1) Universal support, 2) One or two minor added game modes, 3) A major new game mode that is more of a “static puzzle” game. I’m calling it puzzle mode, and may also release it as a stand-alone app.

4) I’ve got another action puzzle game in the works that is currently without a title. This is not a board game mashup, but does mash another game genre into the mix. I have an artist (possibly two) I’m collaborating with there.

5) I’m rather slowly trying to learn Unity. I have a project I’m going to make in it, since I agreed to work on a touchscreen version of Entrapment, (the great abstract strategy game by Rich Gowell). So far, I’m a bit hung up on some of the Unity best practices, but I can’t wait to make some progress when I can focus on it.

6) Finally, I have a series of playground games I’m working on. Don’t want to go into too many details, but essentially it’s a playground video game.

Hopefully I can bang out some of these app updates in the next couple of weeks, and focus on ActionGo until the new Apple TV comes out. I’m also experimenting with some cross-platform frameworks. I’ve played a bit with OpenFrameworks, and have also spent some time looking into OpenFL (HAXE). In theory either would allow me to publish games for iOS & Android at least, and whatever other platforms they support.