Quality vs Quantity
Advisable or not, I clicked through this morning from twitter to an article titled Apple Is “Nearly Invisible” On GitHub, But Does It Matter?. As I mentioned in reply, I think there’s some hyperbole there. Specifically, the numbers are being interpreted in a way that spins the article, but I did find the numbers interesting!
I really just wanted to comment longer-form on this one quote from the article:
41% of Android developers said they finish apps in one month or less, while only 36% of iOS and 34% of Windows Phone devs said they could achieve as quickly a turnaround
Now, if it took more effort to make exactly the same application for iOS than I would see that as a problem. But in my experience (and I do have knowledge of several parallel projects for both platforms) the effort is pretty similar. (Some things on either platform take longer on one or the other, but I think it generally averages out.) Now, as any software developer knows, you can either make something good, or you can make something fast… So given that data point, one interpretation of the quote above, at the risk of maybe pissing off some folks, would be that this generally speaks to the quality of the average Android application. Essentially (and again, this is just one possible interpretation), iOS applications might take longer as a trend because more effort is put into making them. Or alternatively, possibly they are just worth more to whoever is funding their development.