Go Tetris! 0.7 Alpha released!

Well, it’s taken me long enough, but I’ve finally finished the “two eyes” feature. It’s a big one, and one that I think really changes the gameplay. The only other change is that it now takes MUCH longer to go up a level. The next level is now reached when your total captures and total “living” stone captures equal LEVEL x LEVEL x 10. So to get to the second level, you only need ten captures, but for the second you need 40, and third you need 90. This means the game will get harder only very slowly, especially for new players.

I also added a check for those pesky “floating” stones that were basically hanging in mid-air all by themselves. Unfortunately, it’s much harder to check for groups of hanging stones, so those could still occur in the right circumstances.

I do think the new gameplay is very forgiving, and should make for a less stressful experience overall. More time for strategy and thinking!

A forthcoming post will explain how to make captures with two-eye groups.

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