Game Idea a Day – Week 19

Three of my game ideas this week were thinking about games with two Vive headsets in the same space.

5/6 – Inspired by looking at the glass lenses inside the Vive headset, I spent some time thinking about a game where you are able to manipulate a chunk of glass and see how it changes the light passing through it. A game of lenses and lens creation. It would be neat to make this semi-educational, teaching about lenses for corrective vision, lenses for telescopes, etc. I imagine that manipulating a lens and seeing the effect it has in real-time would be super cool.

5/7 – An entry about a ball pit in VR. This was maybe subtly influenced by the ball pit ideas from 4/8. The idea would be that you walk around in the ball pit, and there are hundreds, thousands, of simulated balls that collide with a cylinder roughly defined by the position of your headset and your controllers. You can of course use your controllers to pick up individual balls and throw them around. Games could feature sorting balls by color, throwing at targets, juggling, and generally just doing all the kinds of things that you can do with balls.

5/8 – I spent some time thinking about multiplayer VR games where you have multiple people (and headsets) in the same physical space. You would have “personal bubble” boundaries that show up in VR, the same way the room boundaries show up in the Vive currently. I started imagining games you play without seeing the other players at all, where you just have to find them by walking around randomly and discovering their bubble.

5/9 – This was my favorite idea from the last week. It’s loosely based on one of my favorite Tetris variants, a weird little game called Sequoia where Tetris blocks fall toward the center of a big open area. Each piece comes from a different direction, either top, right, bottom, or left, in sequence. Having a block “miss” the pile of blocks in the center of the screen will end the game. (Note that there was briefly, a “Sequoia Touch” for iOS, and that’s how I discovered it originally. There is an OSX version that is still downloadable — as of this writing — from the developer’s website.) In Sequoia, the goal is to make squares of 4×4 blocks, that then disappear from the screen. In this idea, rather than pieces coming from different directions, they always come from the top, but the “block” of bricks in the center of the screen rotates, so it’s functionally like Sequoia in that way. Instead of making 4×4 blocks, you would be making “lines” of filled in blocks, more like traditional Tetris, but the lines would break according to a floating square around the central area that would undulate, changing over time. I have imagined how this would work in great detail, and I really want to make it now.

5/10 – I had a couple of ideas on Tuesday. I spent more time than I care to admit thinking about how a word processor in VR could work. And then I outlined some details for an open world game with random object avoidance areas strewn around it.

5/11 – I outlined three possible game ideas for 2 players with Vive headsets in the same space. The most basic idea was a two-player version of the space-ship flying game in The Lab (Xortex), where you both stand across from each other and shoot lasers at each other’s ships. (Maybe both players have two ships, and you have to pay attention to where both are at any given time.) The second idea was something like 3D pong or badminton. I brainstormed ways to beef it up, so you are hitting nuclear bombs back and forth or something like that. Finally, the last game was one where you are exploring a sort of puzzle room together. Probably the trick with these games would be to keep the players away from each other through game mechanics.

5/12 – Another huge potential well of ideas is board games in VR. I have thought about this before, although I’m not sure when. I could easily imagine wizard’s chess in a Vive, but I could also imagine some interesting custom games that not only couldn’t exist in physical space, but couldn’t exist outside of VR. One example was a multiplayer game played inside a cube, where each of the walls of the cube is a gameboard. You have hundreds of pieces, and every turn, you and your opponent simultaneously choose which wall (could also be the floor) where you want to play. If you choose the same, you both have to choose again, but cannot choose the one you both picked previously. Then you both get to move some number of pieces on the wall you chose, potentially decimating your opponent on that surface.