Game Idea a Day – Week 16

I got a Vive set up in my living room this week, which you might imagine would lead to a lot of VR ideas, and it did! But possibly because I was also rather busy, most of my entries ended up short and scant on details. I had a couple of ideas that I then later found close close corollaries on Steam. The project also took a backburner several days this week, and occasionally became (sometimes literally) a last minute scramble.

4/15 – This was my longest entry this week, and I flushed out some of the details around an idle game where the key factor that increases over time (rather than some currency) is distance. So the game is (in a way) an endless (auto) runner, but in the beginning you tap for every step. But of course by the end you have purchased planes trains and automobiles to make that distance go by faster and faster.

4/16 – I laid out some (very high-level) ideas for a game that uses 3D models from Google Maps to allow you to virtually travel to a city. Then I got the Vive setup, and (later that week) spent some time in the Realities application. It’s not exactly what I was describing, (I can’t see that it uses Google city data), but it’s pretty darn close.

4/17 – A virtual model train set in VR, where you can mold the hills and add trains and setup towns and tracks wherever you want. But you have to have resources to make tracks and add trains and you get resources by having trains go between cities. I think this could be HUGE.

4/18 – I had a lunch with my friend Lloyd, where he mentioned wanting to stomp around in a VR city and destroying it (a’la 3D rampage). This was straight up cheating, (since it wasn’t my idea), but I outlined some details in my journal. Then later in the week I found this video of Maximum Override in VR. (Which is also available already on Steam.)

4/19 – This started by thinking more about action puzzle games in VR, and led to taking a beat from Tetris Giant, and thinking it would be cool to have a game with giant in-game controls that would be impractical in real life. No game really, just thinking about controls.

4/20 – Three entries for some reason on 4/20. The first was just some thoughts about Puzzle Prison as imagined without VR, (and themed to be Donutron specific). The second was someone else’s idea. The third was a two-player board game based loosely on Battleship, but you can only choose a space (fire at a space) that is within one space of one of your own pieces. So you give them a hint every time you fire. Additionally, you can take a turn to move one of your ships instead of firing with it.

4/21 – Prince died yesterday. It saturated social media, and at some point I saw an article headline that said it was “The end of Prince’s Purple Reign”. As sometimes happens, I couldn’t stop thinking about the phrase (especially the homonym, Purple Reign). Eventually I sketched out a game where you are like Harold from the children’s book “Harold and the Purple Crayon”. In my idea, you draw the world (in VR, sorta like TiltBrush), and the game will recognize if you are drawing the ground line and change your height in the environment, turning jagged lines into steps, and automatically “stepping” up them as you draw. It would also recognize lots of other shapes and allow you to interact with them. Rectangles at appropriate heights would turn into windows, for example.

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