Game Idea a Day – Week 4

1/22 – I tried imagining a tile-laying game that is the opposite of Carcassonne, where the tiles contain both the people and the castle parts. I decided it should have a “barrel of monkeys” theme, and the castle walls are the walls of the barrels. Nothing more than a concept so far. I do think there is potential here, but like a lot of these “just ideas” I’d need to spend some time developing before I can even know whether it’s worth pursuing.

1/23 – A board game with “startup” theme. This brainstorm started out as working on the (SIX D SIX) dice game from 1/16 & 1/17, and when I thought of the theme, it all morphed and changed. The actions are super specific to the theme now, and I’m really happy where this is going. I haven’t built a prototype yet, but I think it’s to that point. I definitely want to playtest it soon. (I also ran this by, and got some ideas from my friend Nate.)

1/24 – Very short brainstorm while thinking about games based on dramatic films. I’m sure I’m not the first to think about these, but came up with the following (academy award winning mashups): Forest Gump endless runner, Lego Birdman, Need for Speed: Ben Hur, & GTA: West Side Story.

1/25 – Spent time this day adding to the design from 1/23. Then later I was thinking about (yet another) puzzle mode for Action Go, which I decided to start prototyping. At this point, I’m tempted to turn it into a stand-alone app and push it to the top of the pile of game ideas. I am working on a prototype already.

1/26 – Did a little googling, and couldn’t find a game where you actually play as Cthulhu. I imagine this as a god game, but one where you have specific mission objectives to drive individuals mad (by sending your horrific minions after them, of course). It would be really cool to tell the history of why or how you got to planet earth, maybe as flashbacks, and really get to the motivations behind the Erdrich horror. I love imagining that you have just been in the alien equivalent of cryo sleep until the planet is “ripe enough” for consumption.

1/26 – Separate bonus journal entry about “reactive architecture” game. Specifically a VR game where you are inside some kind of living building. This may have also been influenced by my reading/consuming (in less than 24 hours!) the absolutely fantastic science fiction novel Planetfall, by Emma Newman. If you read it, you’ll know what I’m talking about.

1/27 – Random ideas related to a “modular” abstract strategy game. This is not so terribly different from an idea I’ve been throwing around for at least a couple years, related to an app that would let you play various abstract strategy games on a bunch of different board types/sizes. Only this idea was for a physical game and/or set of rules. Probably influenced by my picking up (and playing my first game of) the modular board game 504, by designer Friedemann Friese.

1/28 – Mini game design for a game called Harpie Hangover. The name came first, and says it all. You essentially play as the Harpie, flying around and buying “potions” from townspeople and other goblins and fairy folk.

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