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	<title>Comments for Chesstris</title>
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	<link>http://chesstris.com</link>
	<description>Where board games and video games collide.</description>
	<lastBuildDate>Mon, 14 May 2012 14:58:35 +0000</lastBuildDate>
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		<title>Comment on Shibumi Game Design by Martin</title>
		<link>http://chesstris.com/2012/01/28/shibumi-game-design/comment-page-1/#comment-2370</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 14 May 2012 14:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/?p=485#comment-2370</guid>
		<description>Hi David,

You can buy a Shibumi set directly from &lt;a href=&quot;http://www.nestorgames.com/&quot; rel=&quot;nofollow&quot;&gt;Nestor Games&lt;/a&gt;. There is also a LOT of &lt;a href=&quot;http://www.boardgamegeek.com/boardgamefamily/13434/shibumi&quot; rel=&quot;nofollow&quot;&gt;information about Shibumi on Board Game Geek&lt;/a&gt;. (Including, under the &quot;more information&quot; header of that link, links to both the official Shibumi rulebook, and a physical book you can buy that includes a ton of games, including one I designed!)

thanks for your interest,
-martin</description>
		<content:encoded><![CDATA[<p>Hi David,</p>
<p>You can buy a Shibumi set directly from <a href="http://www.nestorgames.com/" rel="nofollow">Nestor Games</a>. There is also a LOT of <a href="http://www.boardgamegeek.com/boardgamefamily/13434/shibumi" rel="nofollow">information about Shibumi on Board Game Geek</a>. (Including, under the &#8220;more information&#8221; header of that link, links to both the official Shibumi rulebook, and a physical book you can buy that includes a ton of games, including one I designed!)</p>
<p>thanks for your interest,<br />
-martin</p>
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		<title>Comment on Shibumi Game Design by David</title>
		<link>http://chesstris.com/2012/01/28/shibumi-game-design/comment-page-1/#comment-2366</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sat, 12 May 2012 23:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/?p=485#comment-2366</guid>
		<description>hello sir and madam, 
i&#039;m very interesting to know how to play Shibumi, do we have that software download pc? or can be able to buy Shibumi game set board?  where do i get it from? i come from United kingdom! 

kind regards

David Clarke</description>
		<content:encoded><![CDATA[<p>hello sir and madam,<br />
i&#8217;m very interesting to know how to play Shibumi, do we have that software download pc? or can be able to buy Shibumi game set board?  where do i get it from? i come from United kingdom! </p>
<p>kind regards</p>
<p>David Clarke</p>
]]></content:encoded>
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		<title>Comment on Ecstasy of Awesome by Ben Mullen</title>
		<link>http://chesstris.com/2012/04/17/ecstasy-of-awesome/comment-page-1/#comment-2261</link>
		<dc:creator>Ben Mullen</dc:creator>
		<pubDate>Wed, 18 Apr 2012 16:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/?p=527#comment-2261</guid>
		<description>I met this fellow! Thanks for the writeup as well, I... We, are glad you loved it.  I hope the world will ove it too.</description>
		<content:encoded><![CDATA[<p>I met this fellow! Thanks for the writeup as well, I&#8230; We, are glad you loved it.  I hope the world will ove it too.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Ecstasy of Awesome by jesse a kelkar</title>
		<link>http://chesstris.com/2012/04/17/ecstasy-of-awesome/comment-page-1/#comment-2260</link>
		<dc:creator>jesse a kelkar</dc:creator>
		<pubDate>Wed, 18 Apr 2012 15:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/?p=527#comment-2260</guid>
		<description>thank you for this lovely review!</description>
		<content:encoded><![CDATA[<p>thank you for this lovely review!</p>
]]></content:encoded>
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		<title>Comment on Play Go Tetris! 1.1 by Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-2258</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Thu, 12 Apr 2012 22:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-2258</guid>
		<description>I was able to put Flash back to an older version.</description>
		<content:encoded><![CDATA[<p>I was able to put Flash back to an older version.</p>
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	<item>
		<title>Comment on Play Go Tetris! 1.1 by Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-2257</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Tue, 10 Apr 2012 22:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-2257</guid>
		<description>AAAAHHHHHH!  I updated my software this morning and the updates included a Flash update.  Now Flash doesn&#039;t work on my computer at all!  I hope I can go back to the previous version.  

By the way, Adobe says there will be no more Flash versions for Linux.</description>
		<content:encoded><![CDATA[<p>AAAAHHHHHH!  I updated my software this morning and the updates included a Flash update.  Now Flash doesn&#8217;t work on my computer at all!  I hope I can go back to the previous version.  </p>
<p>By the way, Adobe says there will be no more Flash versions for Linux.</p>
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		<title>Comment on Play Go Tetris! 1.1 by Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-1635</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Tue, 29 Nov 2011 00:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-1635</guid>
		<description>I assume for single color, it keeps track of what the score would have been if the same game had been played in fast mode instead, and adjusts the level according to the &quot;fast mode score.&quot;  Would my assumption be correct?</description>
		<content:encoded><![CDATA[<p>I assume for single color, it keeps track of what the score would have been if the same game had been played in fast mode instead, and adjusts the level according to the &#8220;fast mode score.&#8221;  Would my assumption be correct?</p>
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		<title>Comment on Play Go Tetris! 1.1 by Martin</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-1630</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 15 Nov 2011 23:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-1630</guid>
		<description>OK, I did a little digging, because I wasn&#039;t sure (it&#039;s been a long time!), and here&#039;s what it looks like:

For Normal mode, levels advance when total captures (TC) + total living stones removed (TL) is greater than level * level * 10. So:
if ( TC+TL &gt;= level * level * 10 ) level++;

The formula for Hard Mode &amp; Single Color Mode is just:
if ( TC + TL &gt;= level * 10 ) level ++;

...so it just takes a lot longer for your level to change in normal mode. You&#039;ve probably also noticed that when you remove a particularly large group, you might jump lots of levels. The function that checks whether you&#039;ve advanced a level is recursive, so it keeps calling itself until you are at the level you &quot;should&quot; be at, (hopefully that makes any sense).

There was some speculation earlier about score calculation. Here are the formulas:

Normal: level * score * score
Hard &amp; single color: level * level * score * score</description>
		<content:encoded><![CDATA[<p>OK, I did a little digging, because I wasn&#8217;t sure (it&#8217;s been a long time!), and here&#8217;s what it looks like:</p>
<p>For Normal mode, levels advance when total captures (TC) + total living stones removed (TL) is greater than level * level * 10. So:<br />
if ( TC+TL >= level * level * 10 ) level++;</p>
<p>The formula for Hard Mode &#038; Single Color Mode is just:<br />
if ( TC + TL >= level * 10 ) level ++;</p>
<p>&#8230;so it just takes a lot longer for your level to change in normal mode. You&#8217;ve probably also noticed that when you remove a particularly large group, you might jump lots of levels. The function that checks whether you&#8217;ve advanced a level is recursive, so it keeps calling itself until you are at the level you &#8220;should&#8221; be at, (hopefully that makes any sense).</p>
<p>There was some speculation earlier about score calculation. Here are the formulas:</p>
<p>Normal: level * score * score<br />
Hard &#038; single color: level * level * score * score</p>
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		<title>Comment on Play Go Tetris! 1.1 by Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-1629</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Tue, 15 Nov 2011 22:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-1629</guid>
		<description>I wonder what the rules/formulas are for level advancement.</description>
		<content:encoded><![CDATA[<p>I wonder what the rules/formulas are for level advancement.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Play Go Tetris! 1.1 by Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-1624</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Mon, 24 Oct 2011 18:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-1624</guid>
		<description>I misunderstood.  It looks like you are right.  The formula in fast mode seems to be C^2 * L^2.</description>
		<content:encoded><![CDATA[<p>I misunderstood.  It looks like you are right.  The formula in fast mode seems to be C^2 * L^2.</p>
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