For years I’ve been a very vocal proponent of the Experimental Gameplay Workshop at GDC. This year’s session hit the internet quite fast (over on the GDC Vault), and I consumed it last night. As usual, I’d definitely highly recommend game designers and developers give it a watch.
Often, I want to refer back to the session after, or follow a particular work I saw there, but it can sometimes be quite difficult to find a list of participants for a particular year. This year’s seemed especially un-google-able, so I’ve compiled a list here:
- Baba is You, Arvi Teikari – A sokoban-like game where the rules of the game are also pushable blocks, and can be rearranged.
- Untitled Goose Game, Nico Disseldorp & Stuart Gillespie Cook, House House @house_house_, A game where you play as a goose and interact with your environment and an AI controlled gardener to complete objectives.
- Everything is going to be Okay, Nathalie Lawhead @alienmelon, This is an art game, or “an interactive zine”, that focuses on using humor to confront modern horrors.
- Noita, Petri Purho Nolla Games – An action rogue like game where every pixel is simulated, which means they are both destructible and have real-world (and fantastic) properties.
- Time Watch, Balthazar Auger and Lucas(?) from NGD Studios @ngdstudios – A FPS that allows you to play a single death-match three (or more) times, all the while altering causality.
- Feng Shui, Saúl González and David Marull from Ludopia @LudopiaNet – A puzzle or architecture game allowing you to place furniture in a room and incorporating the principals of Feng Shui.
- Luna, Robin Hunicke and Brad Fotsch of Funomena @funomena – Luna is a VR game with music and flowers.
- Freeways, Justin Smith from Captain Games @manbearcar – A game about drawing freeway lanes and making efficient paths.
- La Tabla, Chaim Gingold and Luke Iannini @tablaviva – An open source table and projector combination with lots of exciting possibilities for interaction and play.
Of these, I was most surprised by Baba is You. It won two IGF awards, so I guess I wasn’t the only one. I have already downloaded the game jam version from Itch, and played through all the levels. I am definitely going to pick up the full thing when it launches on steam.
I have also been following Dynamicland when I can, and I’d be interested in hearing about the relationship between La Tabla and it. I know that some of the people involved are or were involved in both, but that’s about it. Maybe I can interrogate someone about it at Eyeo Festival in a couple of months. La Tabla is on github, and I’m pretty tempted to put together a table so I can play with it myself.