Game Idea a Day – Week 23

This week was Eyeo Festival, and I felt inundated with a million interesting ideas. I don’t know if any of them made it into this week’s game ideas, (looks like maybe some from 6/8) but I did post some really interesting stuff on twitter.

6/3 – Writing up last week’s entry inspired a comment about puppet shows in VR. It would be cool to make a marionette game in VR. So tilting your controller would pull the strings, and make the puppet walk and dance. Maybe you would play the whole game that way, a platformer or some other running/moving forward game might be cool, but the puppet only walks if you make its legs walk. Maybe it’s more of an obstacle course, and you have to move the puppet around and through the space.

6/4 – I played Bloxyz for the first time, and it gave me lots of ideas about in-VR controls for block puzzle games. I don’t think it quite nailed the controls, but it was better than I was expecting. I couldn’t help but feel that it didn’t really need to be in VR, but it was a solid experience nonetheless, and gave me lots of ideas. Three that I wrote down.

One is that simply every wall of a space is filling slowly with blocks. Maybe even the floor and ceiling. The blocks simply fade in, or appear with a *pop*, or something, and you can grab them and move them to a different space, attempting to make 3 to 5 in a row of the same color, whereupon they’ll disappear. Easy enough.

A second idea is that you would have Tetris-shaped transparent trays in your hands, and you could only grab blocks in a configuration matching each tray. You can then put them down wherever they fit, again, attempting to make large groups of the same color. (Maybe more than 3 in this version.) If you ever grab a tray full of the same color, you also clear them, and get some bonus for doing so. Since you only have two hands, you would pretty much be looking for ways to grab some blocks with one hand, put them down in such a way that you make a group of the same color matching the tray in your other hand. That sounds like a much more interesting game to me.

A third idea is that you would have a “block fountain” in the center of the room. You grab blocks from it, and place them around the room, trying to make specific “target” shapes out of them. If the fountain overflows, game over, so you have to be fast.

6/5 – This started by thinking about using the cardboard API camera in conjunction with text input and 3D models of the alphabet to let you type in a sphere around you. (And then maybe letting you “save” the sphere to read/view later.) Several game ideas came to mind: you could have a crossword that is a full sphere around you, (with “visual” clues that are just images floating behind the text boxes). Or maybe it’s an elaborate 360 photo, and there are clues hidden in it, one for each letter of the alphabet. You have to “tag” the part of the photo with the correct letter before proceeding to the next photo.

6/6 – This is one of those meandering entries where I started out with one idea and ended up with another. I think I knew as I began that I was just starting from my idea on 3/14 (which I sometimes think about).

A game with a grid of physical spheres set in rollers (so they can be freely spun in any direction). Maybe there are 9 spheres, maybe 16. The spheres all have white at one pole, and black at the other, and are a full color spectrum around the middle. You start by aligning the spheres to all black or all white. Then in turn, each player can spin one sphere. They choose how hard to spin it, but they can’t keep their finger on it for more than a second. It’s a sort of dexterity game. You try and match the colors shown on the other spheres, or maybe the color of something in the room. If you see something in the room that is basically the color of the sphere, then you get a point or something. Maybe we only need one sphere for this game. That might make mass production easier. The sphere should be very well balanced, and freely spinnable, like a ball bearing.

6/7 – A game called “this little light of mine” about a candle flame that has the power to set things on fire and turn into a monster (a big red one, with horns). The bigger the flame the longer you stay as a monster. Levels involve timing events where you have to transform, then beat up something or someone quickly (maybe “enemies” are cherubs and Angels) before the thing you set on fire runs out of flames. The music for the game is already written! The trailer should have the second verse about hiding under a bush, and then the bush lights on fire and then you kill a bunch of folks. The game should have a clear anti-religion message.

6/8 – First idea: Take the 9-up video camera work of David Hockney as a starting point, and build a camera system in VR where you are looking at a scene from 9 perspectives, essentially the middle one is basically from the user’s eye position, but the others are all offset some significant amount of space, and all are visible in the user’s periphery. Then the game should involve noticing minute details of something. Or maybe there could be something you wouldn’t even be able to see except from multiple vantages at once.

Second idea: Extrapolate the previous idea into hexagonal bee-vision. 8-cameras / eyes.

Third idea: simulated physical augmentation. When you move your tracked controllers, a skeleton also moves with you. The skeleton might include: 8 arms arrayed around the player.

6/9 – A team-on-team game in VR. (VR MOBA, or VR Killer Queen.) Maybe the “play space” is relatively small, 1×1 meters, and appears in the center of each player’s room-scale tracked space. Players then control different avatars of their team color within the space. The avatars move around as in a 3D platformer game, but there are multiple ways to win. Level design would (obviously) be very important.