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	<title>Comments on: Play Go Tetris! 1.1</title>
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	<link>http://chesstris.com/2007/10/03/play-go-tetris-10/</link>
	<description>Action Puzzle Games Developed by Martin Grider</description>
	<lastBuildDate>Fri, 11 Jun 2010 16:16:14 -0400</lastBuildDate>
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		<title>By: Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-875</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Fri, 11 Jun 2010 16:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-875</guid>
		<description>I disagree.  This is a great Tetris variant.  

The shape of the falling tiles is random.  Whether a tile shape is easy or hard depends on what it is falling over.  

I think the 19x19 go board format is an improvement.

Just as in other Tetris variants, you might be challenged to avoid getting into problem situations, and, if you do make a mistake, you are challenged to fix it.

I think the speed of the falling tiles is fine in fast mode.</description>
		<content:encoded><![CDATA[<p>I disagree.  This is a great Tetris variant.  </p>
<p>The shape of the falling tiles is random.  Whether a tile shape is easy or hard depends on what it is falling over.  </p>
<p>I think the 19&#215;19 go board format is an improvement.</p>
<p>Just as in other Tetris variants, you might be challenged to avoid getting into problem situations, and, if you do make a mistake, you are challenged to fix it.</p>
<p>I think the speed of the falling tiles is fine in fast mode.</p>
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	<item>
		<title>By: ....</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-874</link>
		<dc:creator>....</dc:creator>
		<pubDate>Wed, 09 Jun 2010 14:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-874</guid>
		<description>this is just so bad....

you have too many difficult shapes compared to easy shapes (maybe 75% hard shapes and 25% easy shapes). peices moves too fast, the board is as wide as it&#039;s tall, not like in tetris, makes the game hard for beginners.
there are misstakes that cannot be corrected, which makes the game very flawed, you cannot make any big moves, you&#039;re bound to take small points since 1 misstake can lock away 50% of the board permanently....

this game is not anything like tetris, remove the name &quot;tetris&quot; from it. I do not support that people takes a good game with a good concept and makes bullshit out of it.

// disappointed and offended player.</description>
		<content:encoded><![CDATA[<p>this is just so bad&#8230;.</p>
<p>you have too many difficult shapes compared to easy shapes (maybe 75% hard shapes and 25% easy shapes). peices moves too fast, the board is as wide as it&#8217;s tall, not like in tetris, makes the game hard for beginners.<br />
there are misstakes that cannot be corrected, which makes the game very flawed, you cannot make any big moves, you&#8217;re bound to take small points since 1 misstake can lock away 50% of the board permanently&#8230;.</p>
<p>this game is not anything like tetris, remove the name &#8220;tetris&#8221; from it. I do not support that people takes a good game with a good concept and makes bullshit out of it.</p>
<p>// disappointed and offended player.</p>
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	<item>
		<title>By: Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-872</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Thu, 03 Jun 2010 04:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-872</guid>
		<description>I noticed scores of zero are not being recorded.  

I had a couple of games recently in which I reached a level above 20, but I was in one color mode, and ended up with a score of zero.  (Had zero not been the minimum, it would have been negative.)</description>
		<content:encoded><![CDATA[<p>I noticed scores of zero are not being recorded.  </p>
<p>I had a couple of games recently in which I reached a level above 20, but I was in one color mode, and ended up with a score of zero.  (Had zero not been the minimum, it would have been negative.)</p>
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		<title>By: daniel</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-1/#comment-500</link>
		<dc:creator>daniel</dc:creator>
		<pubDate>Thu, 05 Nov 2009 19:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-500</guid>
		<description>This is actually not to easy at some point, smart game idea.</description>
		<content:encoded><![CDATA[<p>This is actually not to easy at some point, smart game idea.</p>
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		<title>By: Andreas</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-1/#comment-490</link>
		<dc:creator>Andreas</dc:creator>
		<pubDate>Sat, 10 Oct 2009 06:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-490</guid>
		<description>It would be cool to make a highscore for each mode - one for fast one for normal and one for one color. Also a personal highscore List where only your own highscores are shown would be nice.</description>
		<content:encoded><![CDATA[<p>It would be cool to make a highscore for each mode &#8211; one for fast one for normal and one for one color. Also a personal highscore List where only your own highscores are shown would be nice.</p>
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		<title>By: Andreas</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-1/#comment-489</link>
		<dc:creator>Andreas</dc:creator>
		<pubDate>Fri, 09 Oct 2009 23:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-489</guid>
		<description>I added a link to a screenshot:

http://img39.imageshack.us/img39/8509/gotetrisbug.jpg

:-)</description>
		<content:encoded><![CDATA[<p>I added a link to a screenshot:</p>
<p><a href="http://img39.imageshack.us/img39/8509/gotetrisbug.jpg" rel="nofollow">http://img39.imageshack.us/img39/8509/gotetrisbug.jpg</a></p>
<p>:-)</p>
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	<item>
		<title>By: Andreas</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-1/#comment-488</link>
		<dc:creator>Andreas</dc:creator>
		<pubDate>Fri, 09 Oct 2009 23:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-488</guid>
		<description>I experienced the bug that moving an L to the last line where the corner piece of the L should vanish the game was frozen in a way that this corner piece did not vanish although having zero liberties. At the same time the new top falling piece was not falling down but stayed at the very top. I was still able to move it right and left but it didn t drop anymore. Also the score and the captures are increasing every second. By now I have like 5 captures for white and 1000 captures for black (still increasing). The not vanishing corner piece of the L was black. This bug is probably the same like point 4 of Marathon.


Marathon Says:
December 2nd, 2007 at 4:33 pm</description>
		<content:encoded><![CDATA[<p>I experienced the bug that moving an L to the last line where the corner piece of the L should vanish the game was frozen in a way that this corner piece did not vanish although having zero liberties. At the same time the new top falling piece was not falling down but stayed at the very top. I was still able to move it right and left but it didn t drop anymore. Also the score and the captures are increasing every second. By now I have like 5 captures for white and 1000 captures for black (still increasing). The not vanishing corner piece of the L was black. This bug is probably the same like point 4 of Marathon.</p>
<p>Marathon Says:<br />
December 2nd, 2007 at 4:33 pm</p>
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	<item>
		<title>By: Martin</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-1/#comment-442</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Wed, 19 Aug 2009 18:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-442</guid>
		<description>@ernst, you should be able to save your high score after each game. I should add a link from here to the high score list, I&#039;ll do that just under the google ads that show up under the game. (But you can also find the link in the right-hand navigation on the homepage.)</description>
		<content:encoded><![CDATA[<p>@ernst, you should be able to save your high score after each game. I should add a link from here to the high score list, I&#8217;ll do that just under the google ads that show up under the game. (But you can also find the link in the right-hand navigation on the homepage.)</p>
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	<item>
		<title>By: Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-1/#comment-400</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Wed, 22 Apr 2009 23:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-400</guid>
		<description>I&#039;d like to ask members of the Go-Tetris community &quot;How did we learn about this game?  How long have we been here?&quot;

I came here as a result of something in the American Go Association&#039;s electronic newsletter.  I&#039;m not sure if it was an ad, or what.  But, it said something like &quot;Is playing Tetris interfering with your playing go? Now you can do both. ...&quot;   I don&#039;t know when that was.  Maybe 2 or 3 years ago???  

Back then, the only way to remove a string (&quot;group&quot;) was to capture it. Leaving an eye could mean your group (string) was unremovable.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to ask members of the Go-Tetris community &#8220;How did we learn about this game?  How long have we been here?&#8221;</p>
<p>I came here as a result of something in the American Go Association&#8217;s electronic newsletter.  I&#8217;m not sure if it was an ad, or what.  But, it said something like &#8220;Is playing Tetris interfering with your playing go? Now you can do both. &#8230;&#8221;   I don&#8217;t know when that was.  Maybe 2 or 3 years ago???  </p>
<p>Back then, the only way to remove a string (&#8220;group&#8221;) was to capture it. Leaving an eye could mean your group (string) was unremovable.</p>
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	<item>
		<title>By: ernst</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-1/#comment-390</link>
		<dc:creator>ernst</dc:creator>
		<pubDate>Wed, 15 Apr 2009 15:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-390</guid>
		<description>is there a way to view the high scores?   I would like to know how I am doing (compared to others!).
Congratulations for a great game!</description>
		<content:encoded><![CDATA[<p>is there a way to view the high scores?   I would like to know how I am doing (compared to others!).<br />
Congratulations for a great game!</p>
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