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	<title>Comments on: Play Go Tetris! 1.1</title>
	<atom:link href="http://chesstris.com/2007/10/03/play-go-tetris-10/feed/" rel="self" type="application/rss+xml" />
	<link>http://chesstris.com/2007/10/03/play-go-tetris-10/</link>
	<description>Where board games and video games collide.</description>
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	<item>
		<title>By: Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-2258</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Thu, 12 Apr 2012 22:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-2258</guid>
		<description>I was able to put Flash back to an older version.</description>
		<content:encoded><![CDATA[<p>I was able to put Flash back to an older version.</p>
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		<title>By: Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-2257</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Tue, 10 Apr 2012 22:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-2257</guid>
		<description>AAAAHHHHHH!  I updated my software this morning and the updates included a Flash update.  Now Flash doesn&#039;t work on my computer at all!  I hope I can go back to the previous version.  

By the way, Adobe says there will be no more Flash versions for Linux.</description>
		<content:encoded><![CDATA[<p>AAAAHHHHHH!  I updated my software this morning and the updates included a Flash update.  Now Flash doesn&#8217;t work on my computer at all!  I hope I can go back to the previous version.  </p>
<p>By the way, Adobe says there will be no more Flash versions for Linux.</p>
]]></content:encoded>
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	<item>
		<title>By: Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-1635</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Tue, 29 Nov 2011 00:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-1635</guid>
		<description>I assume for single color, it keeps track of what the score would have been if the same game had been played in fast mode instead, and adjusts the level according to the &quot;fast mode score.&quot;  Would my assumption be correct?</description>
		<content:encoded><![CDATA[<p>I assume for single color, it keeps track of what the score would have been if the same game had been played in fast mode instead, and adjusts the level according to the &#8220;fast mode score.&#8221;  Would my assumption be correct?</p>
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	<item>
		<title>By: Martin</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-1630</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 15 Nov 2011 23:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-1630</guid>
		<description>OK, I did a little digging, because I wasn&#039;t sure (it&#039;s been a long time!), and here&#039;s what it looks like:

For Normal mode, levels advance when total captures (TC) + total living stones removed (TL) is greater than level * level * 10. So:
if ( TC+TL &gt;= level * level * 10 ) level++;

The formula for Hard Mode &amp; Single Color Mode is just:
if ( TC + TL &gt;= level * 10 ) level ++;

...so it just takes a lot longer for your level to change in normal mode. You&#039;ve probably also noticed that when you remove a particularly large group, you might jump lots of levels. The function that checks whether you&#039;ve advanced a level is recursive, so it keeps calling itself until you are at the level you &quot;should&quot; be at, (hopefully that makes any sense).

There was some speculation earlier about score calculation. Here are the formulas:

Normal: level * score * score
Hard &amp; single color: level * level * score * score</description>
		<content:encoded><![CDATA[<p>OK, I did a little digging, because I wasn&#8217;t sure (it&#8217;s been a long time!), and here&#8217;s what it looks like:</p>
<p>For Normal mode, levels advance when total captures (TC) + total living stones removed (TL) is greater than level * level * 10. So:<br />
if ( TC+TL >= level * level * 10 ) level++;</p>
<p>The formula for Hard Mode &#038; Single Color Mode is just:<br />
if ( TC + TL >= level * 10 ) level ++;</p>
<p>&#8230;so it just takes a lot longer for your level to change in normal mode. You&#8217;ve probably also noticed that when you remove a particularly large group, you might jump lots of levels. The function that checks whether you&#8217;ve advanced a level is recursive, so it keeps calling itself until you are at the level you &#8220;should&#8221; be at, (hopefully that makes any sense).</p>
<p>There was some speculation earlier about score calculation. Here are the formulas:</p>
<p>Normal: level * score * score<br />
Hard &#038; single color: level * level * score * score</p>
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	<item>
		<title>By: Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-1629</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Tue, 15 Nov 2011 22:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-1629</guid>
		<description>I wonder what the rules/formulas are for level advancement.</description>
		<content:encoded><![CDATA[<p>I wonder what the rules/formulas are for level advancement.</p>
]]></content:encoded>
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	<item>
		<title>By: Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-1624</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Mon, 24 Oct 2011 18:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-1624</guid>
		<description>I misunderstood.  It looks like you are right.  The formula in fast mode seems to be C^2 * L^2.</description>
		<content:encoded><![CDATA[<p>I misunderstood.  It looks like you are right.  The formula in fast mode seems to be C^2 * L^2.</p>
]]></content:encoded>
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	<item>
		<title>By: Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-1621</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Tue, 18 Oct 2011 17:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-1621</guid>
		<description>As far as I can tell, the scoring for fast mode and normal mode is the same, but the levels increase faster.   By the way, one color mode appears to be a form of fast mode.</description>
		<content:encoded><![CDATA[<p>As far as I can tell, the scoring for fast mode and normal mode is the same, but the levels increase faster.   By the way, one color mode appears to be a form of fast mode.</p>
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	<item>
		<title>By: zomgfrank</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-1558</link>
		<dc:creator>zomgfrank</dc:creator>
		<pubDate>Fri, 16 Sep 2011 22:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-1558</guid>
		<description>Marathon, you are a beast.

(But I will catch you one day!)

Any speculation on scoring calculations for Fast Mode?

Martin mentioned something about it being (c x c x l x l) where c = captures and l = level for normal mode.</description>
		<content:encoded><![CDATA[<p>Marathon, you are a beast.</p>
<p>(But I will catch you one day!)</p>
<p>Any speculation on scoring calculations for Fast Mode?</p>
<p>Martin mentioned something about it being (c x c x l x l) where c = captures and l = level for normal mode.</p>
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	<item>
		<title>By: Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-1404</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Mon, 23 May 2011 00:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-1404</guid>
		<description>I saw, again, the bug where a piece is stuck at the top. It won&#039;t fall, but it can be rotated left and right and the score and level keep going up.  Something different, I noticed, though.  Just before it happened, I was positioning either an &quot;s&quot; or a &quot;z&quot; piece with 2 black and 2 white stones.  It touched another stone, some of the stones in the falling piece shifted, so it became a block.</description>
		<content:encoded><![CDATA[<p>I saw, again, the bug where a piece is stuck at the top. It won&#8217;t fall, but it can be rotated left and right and the score and level keep going up.  Something different, I noticed, though.  Just before it happened, I was positioning either an &#8220;s&#8221; or a &#8220;z&#8221; piece with 2 black and 2 white stones.  It touched another stone, some of the stones in the falling piece shifted, so it became a block.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marathon</title>
		<link>http://chesstris.com/2007/10/03/play-go-tetris-10/comment-page-2/#comment-875</link>
		<dc:creator>Marathon</dc:creator>
		<pubDate>Fri, 11 Jun 2010 16:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://chesstris.com/2007/10/03/play-go-tetris-10/#comment-875</guid>
		<description>I disagree.  This is a great Tetris variant.  

The shape of the falling tiles is random.  Whether a tile shape is easy or hard depends on what it is falling over.  

I think the 19x19 go board format is an improvement.

Just as in other Tetris variants, you might be challenged to avoid getting into problem situations, and, if you do make a mistake, you are challenged to fix it.

I think the speed of the falling tiles is fine in fast mode.</description>
		<content:encoded><![CDATA[<p>I disagree.  This is a great Tetris variant.  </p>
<p>The shape of the falling tiles is random.  Whether a tile shape is easy or hard depends on what it is falling over.  </p>
<p>I think the 19&#215;19 go board format is an improvement.</p>
<p>Just as in other Tetris variants, you might be challenged to avoid getting into problem situations, and, if you do make a mistake, you are challenged to fix it.</p>
<p>I think the speed of the falling tiles is fine in fast mode.</p>
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